Greetings, polycounters! My name is Andrey Sarafanov I am Senior 3D artist at Wargaming Minsk. - My Artstation - Here are the tanks I had a chance to work over since may 2014. Object 704. Created under the guidance of our historical consultants Vladimir Moroz and Eugeniy Melnikov. Almost all before-texturing work was…
The Winter 2019 registration period for CG Master Academy is coming to an end in just 2 weeks! CGMA has been providing accessible and affordable online arts education for almost a decade. Master artists in the Art, Games, and VFX industries have been recruited by the Academy to lead their 6 – 10 week courses. These…
Yeah yeah it's Madden. I don't care. I like the damn game. With that said... Who's playing? I have the 360 version for now. So let me know. Also...check out Favre in the Jets uniform.
Hey everyone! I wanted to share my model of Glock 19 that i made in my spare time. I modeled it in 3ds max and baked the normal maps in Xnormals ^_^, the textures were hand painted in photshop and also done using Quixel Suite 2! its suck an amazing tool :3 I made it for third person shooters and it has 5417 polys. (please…
just occurred to me that I have been doing 3d for 19 years now, jeez I surprised that I am not pig sick of it. I even did 2d work for 7 years before that. I mean, I spent about 4 years working 12 to 14 hours a day before I even got a sniff of a job in 3d. TBH there are days when I can't even pick up my stylus, but lately I…
[ QUOTE ] Where do I advise people to go on a 500 calorie diet? Oh, I see, you didn't even bother to read the thread. I guess you are so smart you don't need to read what I type to know what it means eh? [/ QUOTE ] It was the first thing you said in this thread... Here, let me repeat it for you. [ QUOTE ] Seriously though…
Hi, this is my new personal project i am working on. trying to pratice game hair and i would love some feedback on this. =) Current Hair cards are 29k polys but ill perform mesh reduce after final modeling is done that should bring polycount under 25k polys, Hi-poly hair particles generated in xgen, baked in xNormal , hair…
Hello everyone, today I've finished the high poly of my Glock 19 model, my main goal is to add as much detail as I can while keeping it with a low poly count. Please feel free to leave any feedback! I've made a simplified interior for the slide and frame. The recoil spring is already compressed so when the slide is open I…