Here are the tanks I had a chance to work over since may 2014.
Object 704.
Created under the guidance of our historical consultants Vladimir Moroz and Eugeniy Melnikov.
Almost all before-texturing work was outsourced.
My part was normal map editing(adding final damage, facture details) and texturing.
M5 Stuart.
Created under the guidance of our historical consultant Fiodar Harbachou.
Almost all before-texturing work was outsourced.
My part was normal map editing(adding final damage, facture details) and texturing.
M2.
Created under the guidance of our historical consultants Vladimir Moroz and Feliks Oganesyan.
Tank is result of collaborative effort of me and Yuriy Loskutov aka http://polycount.com/profile/RAFSkyline
Yuriy created full low poly model with uv. After that we splat the job. I completed the hull, and Yuriy finished all the rest.
Pz.Kpfw.II Ausf.D.
Created under the guidance of our historical consultant Feliks Oganesyan.
Tank is result of collaborative effort of me and Elias Kiknavelidze aka https://www.artstation.com/artist/elias
Almost all before-texturing work was outsourced.
Our part was normal map editing(adding final damage, facture details) and texturing.
I worked over tank hull, while Elias completed all the rest.
Type 59.
Created under the guidance of our historical consultant Feliks Oganesyan.
Almost all before-texturing work was outsourced.
My part was normal map editing(adding final damage, facture details) and texturing.
59-Patton.
Created under the guidance of our historical consultant Fiodar Harbachou.
Full cycle from low poly to texturing.
Cromwell-Berlin.
Created under the guidance of our historical consultant Vadim Belavskij.
I used base model and normal map of our original Cromwell tank game model.
I had to model additional berlin-specific details - then uv-remapped whole thing, polished up normal map and did all the texturing.
Centurion Action X.
Created under the guidance of our historical consultant Fiodar Harbachou.
Due to the short due dates this tank was a result of collaborative effort of me, Maksim Seredzich aka https://www.artstation.com/artist/seredzich_mart and our lead artist Nikolay Demencevich aka http://polycount.com/profile/Bf.109
Nikolay worked over hull. I created the turret and Maksim did all the work over chassis and gun.
Skoda T50.
Created under the guidance of our historical consultant Michael Chumakov.
Full cycle - from low poly model to texturing.
Next 3 tanks was 90% outsourced and I was to polish them to final stage.
My part was adding final normal damage and texture polishing.
PzVI-Tiger P.
Created under the guidance of our historical consultant Vadim Belavskij.
I must add special thanks to our lead artist Mike Ritvinsky for help and guidance.
AMX 50B.
Created under the guidance of our historical consultant Grigoriy Sychev.
Panther M10.
Created under the guidance of our historical consultant Igor Gavina.
Replies
Hello everyone! I am Ilya Lezhava aka https://www.artstation.com/artist/ilya37
Here are some of my work.
IS-2 Berlin
Refined model and did all the texturing.
FV4005-Stage-II
Full cycle from low poly to texturing.
TVP-T-50-51
Full cycle from low poly to texturing.
O-Ni
Full cycle from low poly to texturing.
Jagdpanzer-E-100
tank was 80% outsourced and I was to polish it to final stage.
My part full refined base texture and texture polishing.
KB-4-КТТ
Full cycle from low poly to texturing.
Т-28Э
Full cycle from low poly to texturing.
Tank is result of collaborative effort of me and ELIAS KIKNAVELIDZE aka https://www.artstation.com/artist/elias
https://www.artstation.com/artist/desmond
Here are the tanks I had a chance to work over.
Object 252 - tank destroyer.
Created under the guidance of our historical consultants Vladimir Moroz and Eugeniy Melnikov.
Almost all before-texturing work was outsourced.
My part was normal map editing(adding final damage, facture details) and texturing.
M46 Patton - tank destroyer.
Created under the guidance of our historical consultant Fiodar Harbachou.
Almost all before-texturing work was outsourced.
My part was normal map editing(adding final damage, facture details) and texturing.
Hi everyone! I am Anton Grozin.
My Artstation
Models of tanks over which creation I happened to work are given below.
Skoda T 24 (Czech).
Created under the guidance of our historical consultant Fiodar Harbachou.
Full cycle from low poly to texturing.
T3 HMC (USA).
Created under the guidance of our historical consultant Vladislav Veysov.
Full cycle from low poly to texturing.
Krupp-Steyr Waffentrager
Created under the guidance of our historical consultants Vadim Belavskij.
Almost all before-texturing work was Igor Koshtey.
My part was texturing.
ИСУ-122С
Created under the guidance of our historical consultants Igor Gavina.
Almost all before-texturing work was outsourced.
My part was:
- modeling and baking body kit
- normal map editing(adding final damage, facture details)
- texturing.
Spahpanzer Ru 251
Created under the guidance of our historical consultants Vadim Belavskij.
Almost all before-texturing work was outsourced.
My part was normal map editing(adding final damage, facture details) and texturing.
VK 36.01 (H)
Created under the guidance of our historical consultants Igor Gavina.
Almost all before-texturing work was outsourced.
My part was texturing.
Type 97 Te-Ke
Type 59 Gold
IS_4M
Full cycle from low poly to texturing.
Czech tank T25, a prototype, no actual vehicle were built
Credits:
about 70% of hull as well as chassis were already normalmaped, rest by me, tracks model were already done completely - unfortunately no credits available
Japanese tank Type 91
Credits:
Base lowpoly geo and uv's were done by Aleksey Buryak and then slightly retouched by me
Track model was also done(completely) by Aleksey Buryak
cheers
Toldi III.
SU 152 - tank destroyer
My part of work: correct low poly, mapping, hi poly, baking, base texturing.
Hi everyone. I am Anton Grozin.
-My Artstation-
Skoda T 24 (Czech).
Created under the guidance of our historical consultant Fiodar Harbachou.Full cycle from low poly to texturing.
T3 HMC (USA).
Created under the guidance of our historical consultant Vladislav Veysov.
Full cycle from low poly to texturing.
If I have to show someone how great textures looks like, then I will point them towards WoT from now on.
Id only wish for more tanks with text / logos (and maybe other human elements), the ones that have them look even more authenthic and characteristic.
For SHRIKE... in the game you can customize the tank you can add decals, text (not all historically correct but some are), flags and even different camouflage paint. I find it adds some atmosphere (if only WoT would have nation vs nation battles, or have scenarios... that be amazing)
Love playing the game (in part) due to the awesome modeling and texturing skills you guys put in!
Thanks for sharing guys!
Hi everybody, i am sorry for being late, blame the Holydays))
AMX M4 mle. 49
French heavy tank, initially known as "Project 141".The development started right after the end of WW2.
Only existed in drawings.
Tank is result of collaborative effort of me and Elias Kiknavelidze
O-Ho
The O-Ho is a Japanesse heavy tank,was a further development of the idea of a superheavy tank with improved armor protection.
The vehicle had a good set of guns that allowed for all-angle fire.
The project was discontinued due to the war ending.
No finished prototypes were built and the vehicle never saw action.
Complete production cycle from low poly to texturing.
Hi everyone!
Fury (with Maxim Seredzich)
Scorpion (with Maxim Seredzich)
Renault R35 (with Vladzimir Yashchenko)
121B - created in 2015.
The upgraded version of the 121 Chinese medium tank, developed in the 1960s. Unlike the prototype, the 121B was equipped with a modern 105-mm rifled gun, improved suspension, and reinforced front armor. The vehicles of this modification were equipped with infrared lamps and a laser rangefinder. The 121B aiming system had a higher firing accuracy than that of the Type 59.
Environment shot was created in my spare time under the guidance of Vitaly Tsimkin (vagrantdi.artstation.com). Rendered in modo, post effects in adobe photoshop.
Game model.
Created under the guidance of our historical consultant Vladimir Moroz.
Tank is result of collaborative effort of me and Yuriy Loskutov aka http://polycount.com/profile/RAFSkyline
Yuriy created full low poly model with uv. After that we split the job. I completed turrets, guns and chassis, and Yuriy finished the hull.
Also I did a couple of beauty renders. More images on my Artstation.
https://hostr.co/0dLh7kCxrX8X
Edit: Ah now there are a lot more images, pics take very long to load - really great scenes.
Inspiring work. For someone like me interested in the subject since childhood, even did my military service as a young man driving the smaller version AFV - M113 Australian "Scorpion Turret" MRV 2nd Cavalry Regt.
So WoT's will always be for me personally a point of reference let alone insane game, anyway thanks very much for sharing this awesome art.
Cheers.
P.S:
At the moment working on a Pz.Kpfw.VI Ausf.B "Konigstiger" (Henschel Turret) hope to get somewhere near the texture quality I see here