Hello Everyone I have been trying to do a hand painted texture - WoW Style plants and trees. I have used Alpha maps before only with next gen and current assets, using high quality rendering and it always worked - So here is the issue In order to get a WoW style look in the Maya Viewport - I used the settings "USE NO…
Hi all, I am seeing some weird lighting in Substance: These are the baked normals: These are my UV and low-poly model: And my high-poly model with material id looks something like this: My questions: - When I rotate my environment (basically the lighting), sometimes there are undesirable sharp transitions like the…
Lighting & Materials Progress Update Hello again, quick update after a productive stretch. :) Recently I’ve been focusing on setting up a first lighting pass across the scene, aiming to establish the overall mood, scale, and readability before pushing anything too dramatic. Most of the primary lights are now in place,…
ambient + diffuse (light is additive) the diffuse term calculates per light and doesnt factor in ambient light. so you add it. also your forgetting your reflections ((ambient + lambert) * diffuse map) + ((specular + reflection) * spec map) its can be handy to put in a diffuse and reflection power multiplier so that things…
Hey guys don't post here often but I've been working on this bust and would be grateful for some feedback especially on the lighting as I'm not sure what direction to go with and am still learning. thanks guys in advance and this was rendered in marmoset if that matters.
Hi everyone, here's my issue: there are 3 models (a horse, a knight and a weapon) BUT when I apply a new light, it affects on only 2 of the models and the 3rd one remains dark. How to fix this?