In UDK, hmmmm
I'm thinking something like a light with a special channel enabled? Then decals, that are set to this lighting channel only? Doesn't seem that hard now that I think of it.
For a surfers like me, who would come here for the answers to the question of how to make a blacklight-reacting shader. Googling with keywords "fluorescence", "blacklight" or "UV" did't give much. But this thing is also known as "hide reveal shader" I would just leave it here: It's for Unity. There's also a github link under a video. https://www.youtube.com/watch?v=b4utgRuIekk
Replies
At the 3 minute mark.
[ame]http://www.youtube.com/watch?v=0rsOFRLIKcY&feature=related[/ame]
It'd require a black light color texture, and a light that just effects that texture, could be a fun mini challenge.
More please.
[ame]http://www.youtube.com/watch?v=_mOJIC83qcI[/ame]
Check around 0:35
[ame]http://www.youtube.com/watch?v=TaXh7roPFKo&feature=related[/ame]
Around 0:40
Not really a blacklight as such but a UV-light kinda effect.
I'm thinking something like a light with a special channel enabled? Then decals, that are set to this lighting channel only? Doesn't seem that hard now that I think of it.
[ame]http://www.youtube.com/watch?v=UnueGSD_2ZQ[/ame]
Damn, that's a lot of sperm stains.
Edit. Ahhh...see what you mean now. Ignore my original post.
Googling with keywords "fluorescence", "blacklight" or "UV" did't give much.
But this thing is also known as "hide reveal shader"
I would just leave it here:
It's for Unity.
There's also a github link under a video.
https://www.youtube.com/watch?v=b4utgRuIekk
https://www.youtube.com/watch?v=NcAfNty16BA