Hi all,
I am seeing some weird lighting in Substance:
These are the baked normals:
These are my UV and low-poly model:
And my high-poly model with material id looks something like this:
My questions:- When I rotate my environment (basically the lighting), sometimes there are undesirable sharp transitions like the screenshots I posted above. Yet I don't know what exactly is causing this issue. I would like to learn the general steps for troubleshooting this kind of problems.
- Basically I am trying to baking a smooth bevel corner into a chamfer corner, I don't see why the baking process can't capture the smoothness in normal map. Is it caused by my UV? Or is it something else (like I need even more geometry) ?
I have read
EQ's great post and
wiki page but I feel I still don't know how best to fix such issues.
Replies
This issue is only very visible at certain lighting angles, so it confuses me, here is a comparison: