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Room Lighting render

My first time using Maya, as well as lighting it. I would love to improve it as much as I can. Suggestions would be greatly appreciated.


Japanese_Room_Final.jpg

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  • fearian
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    fearian greentooth
    while it looks pretty, the huge amounts of blur means I can't see whats in this picture... :/
  • Tumerboy
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    Tumerboy polycounter lvl 17
    fearian wrote: »
    while it looks pretty, the huge amounts of blur means I can't see whats in this picture... :/

    QFT

    tone down the DOF, and make sure it's clear what we're looking at. I don't even understand what the objects on the table are.
  • Kawe
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    Kawe polycounter lvl 8
    the table seems out of proportions (compare to the floor.. actually the floor might be out of proportions too).. looks like a doll house
  • Vrav
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    Vrav polycounter lvl 11
    The mood I get from this picture is that the blood everywhere is my own; I've woken up bound and gagged on the floor of this ninja's home, or maybe it's my own home, and cannot see for shit in light of being drugged and beaten the night before. And perhaps knocking my eye/head on the corner of the table after jerking back to painful consciousness.
  • ru4it
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    ru4it polygon
    Kawe wrote: »
    the table seems out of proportions (compare to the floor.. actually the floor might be out of proportions too)..

    actually i think its the camera angle is what makes it out of proprotion.
  • kudz
    The objects on the table need better shadows
  • o2car
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    o2car polycounter lvl 16
    i would try to get rid of the ambient look by having the light bounce around.
    there is no shadow from the window under the table for instance.
  • commander_keen
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    commander_keen polycounter lvl 18
    the camera angle and composition make the blured out edge of the table the focal point which makes my eyes hurt :(
  • Sakurastr
    thanks! I will fix the camera angle and tone down the DOF!
  • Mark Dygert
    not to shabby, some nice work for a first time around.

    Crits:
    - The lower right corner isn't making sense, the blur that is. Something funky is going on with your depth pass?
    - Normally when you DOF something the key object should be easily discernible, now it might be for you because you labored over it, but to me I can't tell what the metal-ish objects on the table are. I'd suggest moving them close to the camera.
    - Goggles, Saki glasses, not really sure. More can be done with these, maybe tip over only 1, maybe spill some on the table, maybe its been a while and you can mark the passage of time with the Saki staining the table?
    - Are those candles, open flame, not really sure what the orange glowy bits are...
    - When using DOF its great if you can tell some more of the scene story in the background, but it has to be readable at a blurry distance. A giant blood stain would work, but I'm not really sure what the story is... But what I'm getting at is that more can be done, and it can interact with the DOF.

    Think of it like your a crime scene investigator, and you're placing those little numbered markers around the scene for people to take notice of key things. What do you want them to look at first? Are they really going to notice some of the markers or are they too small and obscure?
  • David-J
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    David-J polycounter lvl 11
    Its a very confusing image. Pretty but with more tweaking could be much better. Besides what everyone has said I would also add some Ambient Occlusion to land the objects.
    And define what is the main focus of your image and use the DOF to your advantage and not to confuse the viewer.

    Cheers!
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