FIRSTLY.. I've been browsing these boards for a couple of months, every now and again just to admire the sheer quality of work that the artist around exhibit and it's really impressive.. MY PROPOSAL.. I've recently been playing around with Microsoft's XNA playform for video game's development and after spending some time…
Hi, I'm learning trimsheets at the moment and I'm asking a question that may seem a little stupid but I'm asking anyway. Is that possible to combine high poly bake & Trimsheet ? When you're making a Trimsheet texture, you're making a normal map with it. So, if you want to have a complex model (without extreme amount of…
I have this boot I'm making in Zbrush and I want to make the bottom of the boots where there is a certain design to it. Like this So far I have this. Just a plain bottom I want to know any nice techniques for doing this. And another thing I want to know how to do is to get the look of the side of this boot. so far I got…
ive been considdering it for a while, and while some of the principals surely apply to both styles of modeling. is there a good way of making the transition from in-game modeling, to high poly? i dont want to end up making a low poly model and hitting the meshsmooth button, as that just doesnt give nice results to be…
hi everyone so i'm working on a mech, trying to give it a hard surface and all, but i have to wonder as i work on it if i'm keep the topology organize or making things tougher for me. Just I know if i want to have a hard surface to it needs to have some bevel edges to it. Here is how it looks so far for it body. Also…
Hi, what's the best tool to record screen and make timelapse videos. I have used camtasia trial once, but the problem is when exporting videos it uses only one of my cores. And it's costly, about 300$. Is there any low cost or free option. What do you use to capture screen and make timelapse videos.
if you really want to do this as a baked diffuse rather than a realtime shader then set the material to be black and about 90% reflective. Then set up a floor plane, medium gray in texture, and about 20-50% self illuminated. Make sure it's big. Put another small plane or 2 out well in front of the model in positions for…
I have to honestly say that slime and gore isn't actually that freaky. In terms of a real life situation it would make you crap your pants of course, but in terms of media we're basically desensitized. When I was a kid the Thriller video, or Army of Darkness, scared me shitless, but I've seen so much of that stuff by now…
Hi, I need help with something and I hope more experienced artists can help me. My problem is that in Unity my metallic objects are showing black. I searched online and I tried the solutions that people provided. For them, it seemed to work but for me, it must be something else. I tested everything on a blank project and…
Hi, i'm currently following Eugene Petrov's game ready pistol tutorial and it has been going pretty smoothly up until this point where i have so much of this issue where once I bake the high to low there's a lot of black outlines. I believe this is because the high is getting to far from my low poly and so the shading…