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Unity urp shader graph metallic map makes the material black

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Hi, I need help with something and I hope more experienced artists can help me. My problem is that in Unity my metallic objects are showing black. I searched online and I tried the solutions that people provided. For them, it seemed to work but for me, it must be something else.

I tested everything on a blank project and still get the same problems.

First of all, I use a simple custom shader that I made using the shader graph that combines metallic, smoothness, and ambient occlusion in one texture. Using the default URP lit material everything looks fine. So I think that the problem comes from the shader graph.

Is there anything I need to do in order for the metallic map to work properly?

Thanks in advance!



The picture below is with the default URP lit material

And below with the custom shader graph


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