Hi, Im creating a low-midpoly town that id like to be as modular and customization as possible, and im wondering what the best way to blend between different tiles would be? For example, i have some road tiles (attached) and im going to make a tile that is just grass, but I was wondering what I should do if i wanted to…
Hi ilikefruit, I will PM you. And the results are finally published on The Rookies "Find out The Best Creative Schools in The World - Official Ranking 2017." Big shout-out to all the Animation Team, Visiting Lecturers and Tech Staff that keep this beast rolling, on wards and upwards, watch this space ;) BEST NEXT-GEN…
I've got a bunch of models that come from a CAD program. I need to make them workable, so I can sculpt on them and add more detail. The meshes look like this: Note how they are separate elements. I can weld all the vertices and get one solid element, but the mesh flow is still awful. I don't have a lot of experience with…
Short Hairs: Modeling: the best way I can think about is to create some little plans with planar uv, texture them by base hair texture and put their instances on the head by object painting. am I right on this? Medium hairs: Modeling: to use strip tool in 3ds max and paint plans on the head, tweak them manually by moving…
Hi guys, Just wanted a few opinions on how best a graduate can enter the industry. Im currently starting my final semester of a Games Design (Bsc Hons) course in which I'm predicted a 1st. The final semester is based around portfolio work, with 2 small modules and a final game project; as this will allow me to have atleast…
Quick time is the best option, but I think you have to buy the option to compress to a small file size. I say it's the best option because pretty much everyone can play your file without extras and you can scrub the animation. You don't have to do much to get it to embed, it's really easy. I think if you just point to the…
Hello, So I am trying to make a character in angel robes based on the image below. I have a base mesh that I am already working with. What would be the best way of projecting the topology of my mesh onto a plane or cylinder that I can turn into the robe from there? Turning the mesh flat and using the circle looptool…
I'm searching for a MA study in Game Art, preferably with a specialization in 3D. I found a lot of universities online, but I don't really know how good these schools are. I know there are a lot of universities in America that cost like 250.000 and then you have a good MA grade, but I am looking for something with a bit of…
Hey guys, I've been working on a 100 percent custom map for UT2004 called DM-Carbon. Its coming along great but I would like to use some localized details like grime and soggy flattened trash in some corners and line the edges of the floors with in in my map. I was inspired by the great detail EPIC Games achieved using…
Hi All, I'm trying to improve my art and am trying to focus on getting male/female anatomy down. All my learning has been self taught with tutorials and anatomy books but I'm trying to see how I can improve and speed up my learning. What are some suggestions and strategies you use/used for learning anatomy. I'm not seeing…