I'm searching for a MA study in Game Art, preferably with a specialization in 3D. I found a lot of universities online, but I don't really know how good these schools are. I know there are a lot of universities in America that cost like 250.000 and then you have a good MA grade, but I am looking for something with a bit of a lower price (20.000 euro's max for one year). So which are the best universities internationally to follow a Game Art Masters of Art that will give a MA?
Note: I'm not here to have a discussion wether it is a good thing to follow a games master. Currently I have the funds for it and I still want to continue studying untill I'm ready to work
Replies
There seems to be a distinct lack of affordable Game Art related courses, the UK has a few but none of the university websites have work samples, so that's not that great in my opinion.
Taken the fact that you are also from the Netherlands you might want to look into Finnish, Danish, Swedish and German schools, they have no to little tuition fees since you're from the EU, most of them allow you to pick your own courses and add them to the main curriculum, this one has some 3D specific courses: http://www.aalto.fi/en/studies/education/programme/game_design_and_production_tech/
Most of these EU based schools tend to have a broader curriculum than just art though, but you would have plenty of time and money to invest in some online courses, perhaps a second option might you be unable to find a proper 3D related course in the end.
In any case keep this article in mind: https://flippednormals.com/blog/creative-students-handbook-schools/
It has some good tips on picking the right school.
Schools in other EU countries are usually cheaper than UK ones, but you may face a language barrier.
A Masters is a long time, make sure that a Bachelor is not enough. This is a kind of abstract degree to have a masters on.
@Kwramm It seems like in some parts of the world, the Bachelor / Master order is reversed, or the english language has some other names, else im confused
Looking at your portfolio, you'll fly through the practical stuff. Just understand there's a lot of theory/writing to accompany it, which i hate... But i'm persevering.
The course has a bit of research work, which is great for making you think more critically about projects and theory in general, but it also links into the practical side so it flows pretty nicely from research > pre-production and creation.
It was set up by a chap who also runs the BA Game Art at SHU, he's fairly down to earth and had previously worked in the industry for a while so his personal touches on the courses are always designed to a fairly good quality in setting up modules to benefit the students portfolio and what not. The teaching staff there are a mixture of industry workers and none industry workers (but with great knowledge in engines and solid portfolios)
Hertfordhisre is also a huge catch for the 3D stuff too if you're interested in the UK education scene.
Where I study they have great teachers that have industry experience for example there's a guy that used to work for 2K australia that worked on NBA etc and a teacher I had for 3D modelling worked for Gameloft.
A mega bonus is at the end of the game art course you have to develop a game and you have a panel where recruiters come and oversee your work and there is also a chance that if you have great talent that Sony will employ you to work on a AAA game.
They also sometimes host Game jam and have alot!!!!! of guest speakers like so far i went to a lecture with some guy from WETA workshop if you know what that is then you know it is a awesome opportunity....
https://www.mediadesignschool.com/courses
worth checking out and it wont break the bank
- anyone with reviews from this one?
Anyway thanks a lot already for the comments, I really can do something with this!