Modeling: the best way I can think about is to create some little plans with planar uv, texture them by base hair texture and put their instances on the head by object painting.
am I right on this?Medium hairs:
Modeling: to use strip tool in 3ds max and paint plans on the head, tweak them manually by moving vertices/edges to shape the hair.
UV and texturing: ?? - I just painted hairy alpha for hair texture on separated UVs for each plan. results is not good as you may except.. so if there is no better way to texture these type of hairs, any tips on how to create a good alpha for hairs will be very helpful!Long hairs:
Modeling: to use "hair and fur" and shape the hair, reduce number of hairs and convert them or convert guides to spline, then using sweep modifier
(thank to Vig!) and convert splines to plans.
UV and texturing: ?? - almost same as medium hairs?
any techniques/tips on this please?
ps. is there any way to render hairs to texture with correct alpha? :icon3: