I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
I made a character bit by bit over the summer and want to finish it completely next week. I painted his Ambient Occlusion map to fake a deeper mouth (substance painter), but I can't find a solution anywhere as to where to plug it in Maya. Using the aiAmbientOcclusion shader and a mixer didn't work, I'm not sure if I…
So I wanted to try to make some patterned fabric in Substance Designer but am having a tough time with making a convincing looking "cotton/canvas" material. I was doing some reading on the forum here and I read that PBR doesn't handle fabric particularly well because it doesn't conform to the microfacet theory, and that…
Hi! I am doing some landscapes. Texturing in Substance Painter with pbr materials. What is the preferable way to increase normal map intensity to match other masked layers? Using levels on a normal map and with an upper slider? Or using a contrast filter to increase contrast? If I play with the level slider, I can get some…
Hi everyone) I have materials set up for each colour in my high poly model in 3ds max(so later in substance painter it would be easier to use it for masking) But sub.painter bakes it with one uniform red colour(instead of 7 different as I have assigned) See the screenshot. Both low poly and high poly models are exported in…
Hi everyone, I'm momodaron ! I'm new in substance designer and I'm trying to make my first work on it. So I chose the template PBR metallic and then I wanted to add AO and an EMISSIVE map. I took an output node write properly the information in it and add an RGBA channel with "ambient occusion" as Usage for the ao and so…
Hi Polycounters, I came down with a cold so yesterday and today I stayed in and made this desk. I Speed modeled the geometry and used substance designer and painter for this. The texture took the longest to do. This desk will be a small part of a bigger scene I'm working on but I'm not very far along with it, just did some…
Alright, so I'm using Substance Painter (latest version) and finished making the bump maps. I save the file and bring it over to Maya and apply it to my mesh, and I get this: I want this to look like a nice, smooth dent in the metal. But instead I'm getting this ugly roughness like a finger print or something. The…
Hey everyone! I've made a lil push on the last few days and tweaked some of my old substances (specially the cracks and atlaser) and made a few new ones as well. They're all up in Substance Share! https://share.allegorithmic.com/libraries?by_user_id=18 Those are more like tools than materials, might be useful. The .sbs is…
I updated to the most recent version of Substance Painter and started getting these obnoxious glitches all over my models. They come and go, sometimes when I rescale the texture set resolution, sometimes when I zoom in or out, sometimes when I toggle layers on and off. Does anyone know what's causing them or how to fix…