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Substance painter does not bake ID colour map properly

antonon178
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Hi everyone)

I have materials set up for each colour in my high poly model in 3ds max(so later in substance painter it would be easier to use it for masking)

But sub.painter bakes it with one uniform red colour(instead of 7 different as I have assigned)

See the screenshot.

Both low poly and high poly models are exported in fbx format from 3ds max.

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