So I wanted to try to make some patterned fabric in Substance Designer but am having a tough time with making a convincing looking "cotton/canvas" material. I was doing some reading on the forum here and I read that PBR doesn't handle fabric particularly well because it doesn't conform to the microfacet theory, and that the fresnel effect is different than for other surfaces. I know the old method was adding a softer more exaggerated fresnel effect, but since PBR handles that under the hood you can't really change that. (as far as I'm aware)
Thoughts?
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