Finished, last update. "Land Of Giants": Hello PC, I'll be updating here what is going to be my final school project. Is my first environment in UDK, so if I can have your help during this process (anything is welcome) it would be nice. Material so far: Concept (by Fan Ming) that I want to create in 3D (with that camera…
Epic Games has released the latest version of UDK for November 2011. This month's beta includes a big update to Scaleform, which, among other improvements, has added support for Action Script 3. Landscape has also received a few upgrades, including a new "flatten to slope" brush as well as a "clay" brush. Check out the…
Hey! Time for a new three week project. Im going to make a Hunting tower in a winter setting, so lots of snow! Im doing this mainly to learn more about UDK shaders / materials in general and to get better acquainted with vertex painting. This time Im starting my thread earlier so I can get feedback from the start. Some…
For foliage I have a difuse, specular and normal map. I need a transmission map for the UDK material to work correctly. (The specular map is supposed to have alpha in the red channel, specular in the green, and a transmission map in the blue channel.) Apparently knald can generate a transmission map? Which map do I use to…
Just getting my head round UDK so I thought I'd make a little "game". The idea is you are a child and have fallen down a well. You need to find your way out. The idea will be to weigh the bucket down so you can climb up the rope to your safety. Anyway hope like it, if you have any advice or criticism its very welcome.…
Hello, Some colleagues of mine and I are starting our second indie game and need someone experienced in implementing main core mechanics in UDK or Unity engine. The classic scenario of too many artists, too few technicians. This is a no pay* project. Simply a resume piece. *The project may be published if successful. In…
Hi I'm creating an environment in UDK (link to thread) and I'm having problems figuring out exactly how to solve this problem, as you can see in the image the train platform is slightly curved and Im unsure how to exactly recreate it.. BSP? Static modular meshes, if so, how to get that veeery slight curving right? One huge…
UDK places objects on a grid. If you keep your objects aligned to a grid it makes placing them easier. If your object hangs off the grid or the origin/pivot point is off the grid then placing and aligning them to the grid in UDK is much harder.
Hi everyone! I'm a new user to Polycount and wanted to start to share my first true project from UDK to get advices and reach out for help. I'm learning all of this on my own through some tutorials. Most of the softwares I use are 3ds max, ndo, and Photoshop. I'll experiment with Zbrush soon to create some rocks and some…
Hi ! I started recently a small project in UDK from a concept. So here's the result for the moment, there are still lots of work: - stones - Gold objects - particle - godrays - Water (yes it is water on the floor, which is not to my taste at the moment) - tweak the sand - ... HD I hope this is already not too bad. I put…