Hey!
Time for a new three week project. Im going to make a Hunting tower in a winter setting, so lots of snow! Im doing this mainly to learn more about UDK shaders / materials in general and to get better acquainted with vertex painting. This time Im starting my thread earlier so I can get feedback from the start.
Some inspiration:
Crude concept:
Quick blockout in Maya:
Replies
New update! A lot of stuff has happend since my last post. Im tweaking pretty much everything at the moment. Im not so sure about the lighting, I think im going for time of day:late evening but I dont think the lighting conveys that yet. I want it to be dark enough for the lanterns to make sense, but I also want more contrast and some crisp shadows on the ground as well as nice reflections in the snow.
Question: I cant get my lanterns to glow as much as I want them to. They have a pretty high emissive boost and I have multiplied my diffuse texture with numbers over a 100 to no avail. Any tips?
Like the env, will be interesting to see it with lower light, gotta make sure the ice really gleams though.
Other general feedback-I feel like you should do something to the silhouette of the building. Perhaps hang things to the side, some misc platform, or wires that are tied to the trees. Right now I feel it's too boxy.
Overall, looking quite good.
@Rouroni: Great feedback, i will definately look into the fog volume thing. As for the blockiness I agree, I will try to break up the silhouette with some props, I have planed for a few more items connected to the tower.
Latest Update: Tweaked overall lighting and added some snowfall using planes with panning textures.
The problem the way I see it is the composition of the presentation. The eye is drawn to the left, yet nothing is there. I'd say make the objects more of a focal point, or add some more detail to the mountainside.