So we do various animation things, a really simple way to categorize it, is vtuber animations. Were re looking for people intrested in helping with various projects, from pipeline creations to brain storming new ideas and ways to do things to problem solving. If you know certain technologies like unity3d, maya or blender…
Hey, So I'm trying to follow along with the tutorial from the official youtube channel, but I'm faltering at the very first step.I open the resource file (pilot lookin guy) like it says to in the pop up when i try to open a file. It then converts the project to the new type, but when the project loads it's a horrible…
I have been working on my first major project as I begin my journey to become a 3d artist. I decided to go with a floating runestone which I'll present on a small platform with some clutter objects in UE4. I am looking for comments, critiques and any guidance on workflow, presentation, and eye candy factor. Any and all of…
Out of houdini , what projection is that and how can I do to convert to equirectangular? I did manually , but if I can find a more automated process would be nice... https://i.ibb.co/bFv1XVT/gagarinheightmap.png
"Project: Verloren" Distopian Cyberpunk Inspired Environment Greetings everyone! After a few months at Bungie, I figure it is about time for my next environment project! This time around I will be creating an environment heavily inspired by Kowloon (The City of Darkness) with Cyberpunk Aesthetics. Inspiration will be drawn…
Thought I would share some exciting news here around Project Anarchy. This morning we announced that there will be a PC export option available and pricing around it. This essentially allows you to use most of the Havok products plus scaleform and fmod for free then the option to export it as a pc title (mobile is still…
A team of 20+ experienced artists, located in Kiev, Ukraine, is looking for projects. We provide: - high- and low-poly modeling of in-game assets - detailing in Zbrush - texturing - skinning and animation - concept art - 2d design - arch viz Our company is oriented on providing high quality services for moderate price.…
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…
Hi folks, I am trying to change the directory that Bridge exports to in UE4 but it keeps defaulting to the projects Content directory. In content it creates: Content: - Megascans -MSPresets We'd like to put the megascans assets further down into our Environment directory, thus keeping all the junk out of the way for Code…
Here it´s my first environment project, a house in the middle of the woods. Wanted to get an eerie feeling on this project as I started with the intent of finishing it before Halloween. Modeling in Blender, texturing in Substance Painter and rendering done in Cycles. Any feedback/critique is appreciated. Ground texture…