I thought I'd try my hand at a weapon skin set for the medic of bandage wrapped weapons. Band-Aid grips, blood soaked gauze wraps, maybe even kiss marks over scrapes and scratches on the gun. Suture and stitches and staples aren't out of the question either, though they may prove to be going a bit far. There's a lot of…
I realize being a broken record isn't fun for anyone, so I can see how people simply don't comment on newbie threads. Not complaining, rather seeking a solution. What's the best way for a new (ish) zbrush artist to get critiques, just on the simple boring stuff like anatomy and clothing? I've noticed a strange, "middle…
Hi I'm looking for a way to block off a road that would be believable in a quiet riverside town in Missouri. Obviously the roadblocks/ Army/ Rubble cliche's aren't going to do the job for this, does anyone have any ideas or where to look? The scene is a couple of houses in a suburban setting with a library and church, with…
So I've just dove into the wonderful new world of Quixel suite, been wanting to learn this for a while now. The problem that I'm having is that, when I open 3DO, everything is behaving differently then what it does in the tutorial videos. The view port looks very different (blurred and out of focus, zooming in/out changes…
Does anyone know if it is possible to set windows task scheduler to mount and unmount a external hard drive? I have this USB hard drive that does an automatic nightly backups of my work files but it makes a high pitched noise that I find irritating. Manually unplugging the drive isn't an option as I am sure I will forget…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Hi folks, So this is my first proper post here, I've been using 3ds Max for about 5 years and I've noticed that although I'm comfortable with modeling, the presentation and rendering side of things is something I've never understood properly. So I have a scene of a train cab that I want to bake realistically for a game, it…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…