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need critique on my work and some good pointers

any advice on my character design.
side question: any advice on texturing assets? 
apologies if this is a bit vague I will get better a questioning as time goes on.

I've been looking for work and I'm trying to get better at Socializing and Networking 
I don't have a big ego so any help will be greatly appreciated.

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  • kanga
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    kanga polycount lvl 666
    There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind.

    1/ Anatomy: That is really the first thing with figures. A good practice is to start your model naked so you can concentrate on the anatomy,  Choose a relaxed stance and using a free figure program like Daz3D as reference while you work is ideal. Daz has morph sliders that give you incremental control over the model's physicality.

    2/ Silhouette: https://search.brave.com/search?q=3d+character+silhouette+youtube


    3/ Modeling: Flat and Smooth shading. Have a look at some starter tutorials on youtube and find a description of surface shading. In all modeling programs you can set smooth or flat shading on your mesh.

    4/ Clothing and Materials: Study costume physics to see how fabric and other materials (leather, plastic, rubber) deform. You can also use a cloth sim to help you and you can find loads of examples on the web as reference while you work.

    5/ Posing: character posing youtube

    6/ Lighting: Lighting 3d characters

    7 Composition and Narrative: 3d characters composition and narrative
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