Hi folks,
So this is my first proper post here, I've been using 3ds Max for about 5 years and I've noticed that although I'm comfortable with modeling, the presentation and rendering side of things is something I've never understood properly.
So I have a scene of a train cab that I want to bake realistically for a game, it was suggested by a friend that I use GI with the scanline renderer to achieve the best, most natural looking results. I had a look at his results and I was certainly impressed, so I asked about his setup. He said he used a single skylight and enabled Light Tracer in the render setup dialog. This seemed easy enough so I gave it a go, but after playing around with the settings I still couldn't get a semi-decent result. Here's what the cab looks like when I use the light-tracer:
Aside from the blotchy surfaces, there's no proper shadows and it looks almost the same as the standard no-nonsense render setup Max sets up by default. I'm using a standard white material on all objects, nothing fancy, so I can't see why this works so easily on all the tutorials I see online but it won't here. I'm rather ashamed to say I've been using Max this long and still don't know how to do proper, realistic baking. So I suppose the question I'm asking is how can I light this cab properly using GI with the scanline renderer? I can provide the current setup for the LT dialog if required, but I'm assuming that this is just a silly mistake that doesn't require too much delving?
Any help/enlightenment is greatly appreciated
Thanks,
Kev