Hey everyone, I'm having issues in Maya with the CV Curve...I'm trying to finish the foot controls for my rig but i'm stuck on the CV Curve snapping to the ball of my heel when i'm trying to snap it to the grid... I tried looking at my settings, but I cant for the life of me figure out why it is doing that.
Is it possible to rig a character with a jacket, and the lower jacket is "nCloth"-ed? So that the animation itselfe drives the lower part of the jacket too? i hope you all understand my question :) I saw that some parts of gamecharacters has some "dynamic" stuff, like a stick with a cord, where the cord was…
Are there any tutorials out there for skinning/weighting facial rigs? I'm getting ready to weight a character for a Dragon Age mod I'm working on. The toolset uses FaceFX, and I'm trying to ensure that I weight the verts properly so that it deforms correctly. Does anyone have any tips for doing so? My initial instinct is…
Hello PC, I have a problem trying to rig this metallic elbowpad with its straps. The idea is making the straps deform with the arm, for which I'm using Mesh Deform; but I want the elbowpad to simply follow the movement of the arm without any deformations. Since it's a single object I can't use vertex parenting because it…
I have a female charcater that can waer a hooded cloak.I will be using biped for her but wanted to get some help/advice on the best way to rig the cloak bearing in mind that i want to be able to add/remove it for various renders.
So I'm playing some Resident Evil 5 on Xbox, and there's this boss that really makes me wonder how they did such a thing in realtime Watch this video to see what i'm talking about: [ame] http://www.youtube.com/watch?v=8VCUL5N91gU[/ame] I'm curious, how do they rig such an insane thing for realtime use ? Seems like a…
One point he failed to demonstrate, which definitely hurt his presentation... was not showing the 'auto -rigging' portion of the program Simply 'loading a skeleton' into the mesh and then applying a skin to it is far less impressive than showing the program predetermine or automate where the skeleton bones would be placed…
hello all, please help me : How to rigging and Animate weapons (ak47- gun - so on )professionally and realistic using Maya for use in UDK like : https://www.youtube.com/watch?v=wGaH3EzZ8KY Thanks in advance :)
Hello We need a zombie dog to be modeled, textured, rigged and animated (only run and jump if required). Please contact with your examples/ smaples and pricing information. Sketch and concept will be provided. Write to: srvhere@ymail.com