Hello PC, I have a problem trying to rig this metallic elbowpad with its straps.
The idea is making the straps deform with the arm, for which I'm using Mesh Deform; but I want the elbowpad to simply follow the movement of the arm without any deformations. Since it's a single object I can't use vertex parenting because it would move the whole piece, and even if Mesh Deform lets you use a vertex group to only deform part of it I don't know how to make the pad simply follow the arm without splitting it. What would you recomend?
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Like you described, I had a blend of weight paints along the straps so that they stretch, and then with the rigid piece, I select the entire mesh and give 100% weight to the relevant joint so that we simply follow it. In fact, you might leave the elbow pad mesh out of the initial bind, and simply parent it to the relevant joint, or bind it solo by selecting it, then the joint, and binding.
Is the problem that the rigid part of the elbow pad is connected to the straps? If so, just detach them so that the rigid part is a single contiguous mesh.
Was that what you meant?
It can even help the deformation of your base models that don't have padding or armor.
Man, I tried some crazy things with parenting and constraints and didn't think of this before.
I have to change the weights for the strips a bit but I mostly got it solved with the pad now. Thanks a lot!