Are there any tutorials out there for skinning/weighting facial rigs? I'm getting ready to weight a character for a Dragon Age mod I'm working on. The toolset uses FaceFX, and I'm trying to ensure that I weight the verts properly so that it deforms correctly.
Does anyone have any tips for doing so? My initial instinct is to just import a standard human male head into max which is already weighted, and then just mimicking the weights as best I can on my mesh.
Any suggestions? Tips? Tricks? Things to look out for? I'm using max2011.
Thanks!
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