Is it possible to rig a character with a jacket, and the lower jacket is "nCloth"-ed?
So that the animation itselfe drives the lower part of the jacket too?
i hope you all understand my question
I saw that some parts of gamecharacters has some "dynamic" stuff, like a stick with a cord, where the cord was "moved/animated" by the engine itselfe
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You could always making some sort of NCloth rig that bakes animations/deformation to bones but that would require some tech art knowledge that I don't have.
The simplest way would be to use the built-in dynamics bones systems that are available in most game engines...