I've searched a ton but to no avail. Here is the closest thing I have found: http://www.xsibase.com/netview_forum/index.php?board=16;action=display;threadid=32431 It didn't work, unfortunately. I loaded the work group and there is no XSI_UserNormals option when alt-rmb'ing a mesh. There also isn't a XSI_UserNormals folder…
Hi guys, I'm working on a street basketball environment based in a city and need some tips and feedback. I have gotten the basic look that I want in there but would appreciate some help on how to enhance it. Since this is going on mobile I'm quite limited when it comes to shaders but i have some vertex gloss, cubemap…
Hey there, I normally hate showcasing my art because I think its not very good and worth showing on Polycount. But I'm having difficulties time (demotivating as ever) trying to find a job, so I was wondering if you guys could look over my portfolio and give me feedback on overall usability, quality of art, suggestions on…
I want to paint vegetation so badly! i can model it good enough, but when it comes to texturing them, i'm totally lost. So about a year ago, i bought a fairly nice digicam for help on this. I tried to snap a few tree limb textures with all kinds of techniques, but they all turned out crappy. I am thinking the only solution…
Still practicing some outdoor environments! Huge Pokemon fan, so I decided to create some more realistic renditions of the areas in the Pokemon games. References: References Created by Drew 108 Current Progress: I automatically applied grass vegetation to anywhere with the "grass" terrain texture. I would manually place…
Hey Guys ! Idea : I'm going to make a snake throne. Basically, the room will be in a cave separate in 2 part. The back of the cave (where the throne is) will be completely in sculpted rock (wall, floor, ceiling) and more you go to the entrance of the cave, more it became natural : the floor, wall, etc begin to be broken.…
Trying to wrap my head around modular kit creation. Challenging myself to use only tiled textures and trim sheets, though I'll be quite honest, it hasn't turned out quite as well as I like. I think it looks good, but I'm just not sure where to increase the detail/add trims/etc. Any resources to help learn more about…
Here is the first prop I've made for an environment I am making. Let me know what you think! I can try to get some better views/pictures, imageshack sometimes likes to make my pictures a little fuzzy. I am aiming to make a very abandoned environment. The time of year is spring, so I am trying to make the wood look humid,…
Our studio is developing an online game called Wind of Luck: Arena www.windofluck.com It is about naval battles on sail ships, and we’re looking for a good 3D Environment artist who would be able to create out some great locations for our game where the battles are going to happen. The number of ships during the battle can…
Hi all, it's me again :D For university I got the task to create any project I want, only limitation is that it has to be finished within a week. Started on wednesday, so I have a few more days to go. I decided to finally start learning Unreal 4 and create a grassland environment, inspired by some kind of autumn alaska…