I want to paint vegetation so badly! i can model it good enough, but when it comes to texturing them, i'm totally lost. So about a year ago, i bought a fairly nice digicam for help on this. I tried to snap a few tree limb textures with all kinds of techniques, but they all turned out crappy. I am thinking the only solution to my problems is if i can hand paint a tree limb texture, so therefor i've came here for advice on this. anyone give me pointers? i've got a fair background in hand painting textures, but they were mostly crete/metal/carpet textures and not anything nature-based.
thanks guys
-tom
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If you're into photosource, this mask-extraction tool looks neat.
EricChadwick, i'm looking at handpainting photoreal tree limb textures in photoshop. i would rather not buy textures or models, as i won't be able to redistribute them if i included them in a game i make. I also have no good source for getting pictures of tree limbs. I mean, there's cgtextures, but everyone has access to that
edit: i also downloaded a couple plugins. i'll try these, but i prefer to model/texture them by hand...
I meant look at that set to get ideas, not to use directly. If you're going for a painterly look, nothing beats painting them yourself.
Do you have a technique for doing this? what camera do you recommend?
My tips to take photos for texturing:
1. The subject should be in shadow or during an overcast day or at dawn/dusk, to avoid directional lighting & specular/reflection in the color texture. A must.
2. Use a camera with the largest sensor and decent lens. A SLR makes cleaner clearer sharper photos than any compact camera. Though I have been able to take good textures with a compact.
3. Use the lowest ISO my camera has, for the least grain. A must.
4. Use a tripod if the shutter speed is 1/100 or less, to avoid the hand-held blurries. Can use something stable nearby if no tripod, like a car roof or a rock.
5. Use an uncompressed file format like RAW or TIFF, to avoid compression artifacts. Though sometimes I've used least-compressed JPG too.
6. If I need to isolate an alpha channel later, position myself such that there are similar colors behind the object. Unless I have excellent chromakeying software, I won't be able to filter out the bloom that bleeds from the bkg into my subject. If it's a branch with leaves, take the shot against the rest of the tree, or against the grass, whatever color is the most similar. Then hand-paint the alpha, it goes quicker than I thought at first, and gives much better results.
More texture-photo tips... CGTextures: 10 Texture Photography Tips
Also, just found this excellent alpha-keyer, Topaz Remask, might be worth the price if you're doing a lot of alphas.