Hi gals and guys! This character is based on one of Post Apo Girls done by Serge Birault. Original artwork can be found here: https://www.artstation.com/artwork/XEWDR It supposed to be a quick model, just for two evenings after work, but at some point I decided to push it a little further. There's still a lot of things…
The original Overwatch art: concept: Arnold Tsang model: Renaud Galand Firstly, I appreciate any critiques or comments :) I started this model after talking to a friend that wanted a blizzard character to rig. Doing a project with someone or for someone always helps motivate me. I was reading up on Overwatch and really…
Barajoun Entertainment is looking for the Lead Lighting TDto join our feature film team in Dubai. Duties & Responsibilities · Work with the Director to establish and achieve the desired lighting for the feature film · To work with producer to meet production schedule. · Create master scene lighting for feature film. ·…
Hello everybody! B) I posted my past work here finished, but now I want to share with you all the stages of development :) In this work, I decided to start tightly learning Marvelous Designer for fabric (before i used to sculpt all the folds in ZBRUSH) and the Arnold render to get the best quality. Since this year I am…
Hey. I'm working on my senior thesis at SVA and I was very interested in some NPR rendering. There are tons of renderers that cater to photorealism like arnold but I've seen some cool art recently that I'd like to tap into. I'm currently working on pic related but I have a certain look I am aiming for that I just can't…
There is a lot of emphasis on game art in general mainly low poly models and the game engine .I've always loved the cinematic side of the development .Telling story through Pre-Rendered animation .Being inspired by studios like Blur and Blizzard entertainment I was wondering about why i haven't seen any artist of this sort…
Hi guys, A Couple of friends and I just finished a plugin that allows you to connect Substance Painter with your 3D modeling software so you can transfer your and update your textures with a single click. It currently works with eight renderers and five 3D modeling softwares. We just released the official 1.0 after a beta…
Howdy! Here's a WIP of my latest personal project, Urbosa from Breath of the Wild. Her design is so ridiculous and great at the same time, and I felt like sculpting her would be a great framework for practicing techniques I sorely need to level up in. I'll probably do a little redesigning to be more practical and fit the…
Hey pals! I've been experimenting with cel-shading in Maya and I've gotten some really nice results using Arnold's Facing Ratio method (tutorial for the basics of it found here https://support.solidangle.com/display/A5AFMUG/Toon+Shading+with+the+Facing+Ratio+shader). I've made my own changes here and there but it's all…
My name is mouad etamale, i'm a 3d artist with big passion for character and creatures sculpting, I've started building my career since 2011, learned to work for the business market as well as optimized my modeling skills in Autodesk maya and 3Ds max ,V-ray ,Photoshop until I mastered them. I also learned to work with…