I posted my past work here finished, but now I want to share with you all the stages of development In this work, I decided to start tightly learning Marvelous Designer for fabric (before i used to sculpt all the folds in ZBRUSH) and the Arnold render to get the best quality. Since this year I am already finishing school, I will have more time to study everything. Also in this work I will try to make a face by making it in ZBrush and making hair in Xgen. p.s.here is my artstation https://www.artstation.com/bogdanzhukov
Let’s start, I’ll show you some references and what I’ve already done in Marvelous designer.
yes, it was after watching the 1917 movie that I decided to start doing this project. Clothing in this film, how dirty it is, is a separate art.
wow looks awsome! Btw how did you made the straps and the backpack?
Thanks. First I made basic straps in marvelous designer, then i retopology them (using workflow Marvelous Designer to Maya). When i get clean topology i deleted some loops to get lowsubdiv and made holes. With a backpack everything is easier. I just get clean retopo and add some hardsurf
Hi everybody I haven't updated this thread in a while,lol. Because of the work, I have not time for my project, but now I have taken on it. Here's what we have at the moment I remake the pants to make them look more realistic, added detail wrinkles to the fabrics and a few more edits. I also modeled a flashlight:
*reference* Boots:
That's all for now. Your activity is the motivation to do as hard as possible and share information with you. Thank you for reading! Good luck!
Replies
With a backpack everything is easier. I just get clean retopo and add some hardsurf
I remake the pants to make them look more realistic, added detail wrinkles to the fabrics and a few more edits. I also modeled a flashlight:
Boots:
That's all for now.
Your activity is the motivation to do as hard as possible and share information with you.
Thank you for reading! Good luck!