There is a lot of emphasis on game art in general mainly low poly models and the game engine .I've always loved the cinematic side of the development .Telling story through Pre-Rendered animation .Being inspired by studios like Blur and Blizzard entertainment I was wondering about why i haven't seen any artist of this sort in Polycount. If you guys out there like me , love the technical art side like lighting /lookdev , rendering with Engines like Arnold/Vray ,simulating hair ,water and other particle dynamics please voice your opions . I would love to gain insight into this field.
I recalled watching the blur presentation entitled "Warharmmer age of reckoning " all those many years ago and was blown away.I loved it ,i was hooked and ever since ive been studying this part of the game industry .Please stop by ,comment and let me know whats on you minds .
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I would add though, that outside of requiring a team, that type of work usually takes far longer to create even if you only focus on your aspect. Where as in games, you could be doing a cycle a day, in cinematics, you might be doing only a few seconds a week.