I did read perna's reply as i read everyone's. He's being brutally honest and i appreciate that, and out of respect i'll respond as honestly. He does make a lot of good points although some are delivered a little ass-ish-ly. I'm sorry but refrering to organic character modeling as simple 'doodling' is insulting to everyone…
hey, sorry about opening another thread for E3 discussions.... i hadn't seen this one! [i'd just woken up and posted]. well, if you want to read my thoughts about the assassin's creed video: 1) didn't like the digital touch during play. Got into the way of the medieval feel. The weird digital distortions with the bluish…
jordank95 Sorry , to show any screenshots I have to ask for permissions but my guess it's pretty typical approach when you do something of macro scale. Buildings for example with unique uv for AO and blend masks , while having repeating base materials . Splat sharers for terrains etc. And decals for wall signatures , small…
Thanks everyone it's crazy and super encouraging to see / get all the support :) Future Fiction: I will do my best to match the world is mine figurine, but weel see how I go - the hair will be brutal, something I would probably create only for this one single position like the figurine. Base mesh I've been asked a fair few…
Hello! I'm new here, so I'm sorry if this topic is repeated and sorry for my english. I have a cylindrical mesh with a hole, but when I want to add support edges to make it more rectangular i have pinching as a result. Which is the best approach to make this kind of hard surface without the pinching? I read in internet the…
Hi!, sorry if this not the propper place to this therad i didn't know where to put it. Im trying to blend multiple displacements into one mesh and it just dont work :( when i do the render it just come up flat :S The main displacement map i applyed it by createing a plane, adding subdivisions and putting a displace…
It's been awhile since I've pimped anything. Not that I haven't been working on stuff. Sorry fuse, time to steal your thundar Recently, I was given an art test, challenging me to make the staple fps art asset. A crate! The test required I create 3 progressions of deterioration. Starting from a fairly clean version to a…
Hey, sorry if this is too basic for its own topic but I couldn't find any straightforward answer. I have a model in 3DS max that has about 40 separate objects in it and wanted to export it and then import it into Zbrush so I can work on it a little bit more while still maintaining the number of objects and the name of…
Some people are reporting difficulties with adding images to their posts. https://polycount.com/discussion/comment/2649251/#Comment_2649251 We're working with the Vanilla Forums developers to find a fix. Sorry for the trouble with this! But how wide-spread is this problem? How many people has it hit? If you're having…
Hello all, sorry if this is the wrong place for this, but I need some help fixing an issue baking a highpoly down in xNormal. http://imgur.com/a/n3nKv to see the issue i'm talking about. Everything seems to bake down great except the rim of the bracelet. Is this an issue with my geometry on the high or low poly? Or can I…