Hello all, sorry if this is the wrong place for this, but I need some help fixing an issue baking a highpoly down in xNormal.
http://imgur.com/a/n3nKv to see the issue i'm talking about. Everything seems to bake down great except the rim of the bracelet. Is this an issue with my geometry on the high or low poly? Or can I fix this with setting in xNormal?
I'm fairly new at this so I haven't had too many successful normal bakes. Is there anything I should keep in mind when I'm creating a high or low poly mesh to avoid these problems in the future?
Thanks in advance and again, sorry if this is the wrong place for this post.
Replies
http://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map#latest
You're going to need more geometry on that low poly cylindrical piece or else you will continue to get bad bakes. The closer your low poly geometry aligns with your high poly geometry, the cleaner your bakes will be. I would double the amount of geometry of those cylinders if your budget allows.