Hey, sorry if this is too basic for its own topic but I couldn't find any straightforward answer.
I have a model in 3DS max that has about 40 separate objects in it and wanted to export it and then import it into Zbrush so I can work on it a little bit more while still maintaining the number of objects and the name of these objects so I can later bake it in Substance Painter by mesh name.
What exactly is the best way to do that?
How do I:
-export it in 3ds max
-import in zbrush
-export in zbrush
Again, really sorry for a reaaaaaally basic question but I'm just starting out with ZBrush.
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