Just saw the video on gamestar.de and must say, it looks very promising What do you guys think ? ::__HERE__:: you can bake ;) Here the kickstarter Vid: [ame=" https://www.youtube.com/watch?v=MefZfhxgpZE"]Kingdom Come: Deliverance Official Kickstarter Video - YouTube[/ame] Some Screens:
i got a interview coming up (still shocked, because my art isn't as awesome as it should be), but there is an issue - i am still in high school. the real problem isn't how am i going to do both (it's resolved already) but am i employable without education? so basically, can i get the job? any tips or anything it would be…
Hello, I've posted on this forum before and you were extremely helpful. So I come to you again with another problem as such: I have original baked normals from 3ds max, http://puu.sh/1SFfW http://puu.sh/1SFgQ As you can see, they look fine. However when I add text to the normals through Photoshop using the Nvidia Filter,…
Define 'Something' there are lots of things you can select in max. for nodes which i guess your talking about. To work on selected objects you use the 'selection' collection so That code will loop through the whole selection, pulling out a node at a time and letting you work with it. If you want to tell if a node is in the…
Hey guys, Been having this issue since I switched to Max 2018 and have kind of lived with it but its starting to become a bit of a pain. I have added some gifs below to show what is happening but pretty much when I make a copy of an object or switch selection mode say from vertex to edge the UV lag up for a second.…
Greetings and salutations, Code Jockeys! My name is Rodney, and I am the studio coordinator for Naughty Dog. "Who or what is Naughty Dog?" I already hear some of you asking yourselves. We are a video game developers that make games exclusively for Sony console machines (Playstation 3, anyone?). We have been told many times…
Hi. I'm applying some effect with a help of Particles/Multiply shader and it worked great in Unity4. In Unity5 I get some green goo and I don't know where it's coming from. Now, If I build the project for WebGL it looks like in Unity4, but when I build it for Windows it's there. It's applied on simple quad. Anyone knows…
Hi, Why isn't Sculptris Pro mode popular between artists and they usually tend to use Dynamesh? In Dynamesh unwanted fusion between close distances in very annoying. You need to increase the Dynamesh resolution to avoid unwanted fusion but more resolution makes some big deformations to the model much more difficult.
Hello everyone, I finished making a cove in UDK, wasn't too difficult I found. But I feel like some changes could be made some improvements to get a better feel. If anyone could go to the link and give feedback it would be much appreciated. Thank you very much in advance.
1. Check what ghib said, I never use snap to curve so I don't really know. 2. This is something that really annoys me about Maya, coming from Max. I need to make two objects for every "solid" curve I want - one for the curve spline, one for the shape to loft. I just want to click the "renderable" box! I might see if I can…