Hi,
Why isn't Sculptris Pro mode popular between artists and they usually tend to use Dynamesh?
In Dynamesh unwanted fusion between close distances in very annoying. You need to increase the Dynamesh resolution to avoid unwanted fusion but more resolution makes some big deformations to the model much more difficult.
Replies
But at the moment there is no time for experiments. And on some projects the pipeline is frozen on R7.
The "old" workflows are fast and stable.
The main issue with it is that it creates the worst kind of poly soup and to get smooth or workable geometry requires you to either go through and use PolyGroupIt and then Zremesh based on groups. If your intention is to just dynamesh it down or zremesh it down and don't need clean forms its amazing. If you need readable and square geo it will not work.
This is why I say it is so great for iterations and blockout and maybe a little bit further but as soon as you go through and fix your topology to quads never turn it on again.
I don't know if he does use Sculptris but Keos Masons did a quick tip on how the remeshing works with polysoup and it is a welcome addition of tools IMO. https://www.artstation.com/artwork/oOZYaL
However, the most recent version of Zbrush I can't get Sculptris Pro to function properly on my machine and quickly becomes bogged down and unusable even with low point counts around 100k. So I don't use it currently but am waiting in eagerness for when that issue is fixed.