Hello, I've posted on this forum before and you were extremely helpful. So I come to you again with another problem as such:
I have original baked normals from 3ds max,
http://puu.sh/1SFfWhttp://puu.sh/1SFgQ
As you can see, they look fine. However when I add text to the normals through Photoshop using the Nvidia Filter, xNormals Filter, and even NDo2, it all comes out the same like this:
http://puu.sh/1SFiK
Note the uv seams in this picture:
http://puu.sh/1SFjB
I had to make the cut in that area or else it would stretch, but that seam shouldn't be a problem, should it? Anyway, so I did some testing and just took the original normals and ao and saved them without making any adjustments or changes in Photoshop, and the same problem happens. So even without changing anything the original normals become bad once I save them as tga (also tga output saved file through 3dsmax) and apply them to the model.
What is the problem may I inquire, and how would I go about fixing it?
Replies
Make sure you disable anything and everything on PS during saving, since that will screw up your normal maps.
edit:
http://puu.sh/1SGuN
I am saving as Targa
http://puu.sh/1SGvV
It's not on, Any other ideas?
Also, disable the text layer and save the file. Still getting issues? If so, its something to do with saving the file out of photoshop.
I copied the unmodified normal texture to my desktop so I could save the copy as 24bit. But before I tried saving it, I put it again in another slot of my 3dpoint shader for normals, and it gets the same error. The normals were not modified or anything, it was an exact copy of the original normals and it stil got the error. I am now thinking it might be a bad file? Maybe something went wrong with the bake?
Without text
http://puu.sh/1SM3k
Without the text turned into Normals
http://puu.sh/1SM8F
With Text
I did try just saving the normal as plain vanilla through photoshop, and it comes out bad. Yet I don't know what buttons I would be pushing wrong, considering I dont compress anything and save as tga.
http://puu.sh/1TipJ
Original Normals
http://puu.sh/1TioS
Ran through PS and saved as TGA
So I am curious as to why it is doing this, when there were no changes made. Maybe I'm saving it as a different quality through Photoshop? I have never had this problem before so it is driving me crazy.