Happy new year everyone! I hope 2021 it's better for everyone. I'm trying to sculpt and bake some wood planks but I have a little issue with the high poly model shading. After I finished the sculpting I did a decimate because my computer can't handle baking with more than 15-16m polygons. As you can see in the screens, the…
Hey everyone! Pretty new to the substance package, especially painter. I wanted to bring in a bunch of maps I created in Designer so I could add things like custom dirt and decals but I have not been able to get that far as I am stumped on the project setup. For some reason the Material view refuses to recognize my spec…
Hey guys! I wanted to go back to my Level Design roots and create some shooting gameplay. I decided to try out Rage Toolkit since I spent most of my life with Radiant. Here is a little test scene I created just to test if my PC can handle this extremely memory consuming editor with some vegetation and stamps. Looks like…
Hey everyone, I'm having an issue with Substance Painter in trying to bake in the software. I only seem to get pure black maps. I'm making sure the naming conventions are identical and that the high and low are properly overlapping. I've even tested it in Marmoset to make sure they weren't messing up on export from Max,…
I have been texturing this character for about a week... but the file still weihgt 2.3 gigs so I still have hope it can be open somehow but how ???? Also the lock file is still there eventhough substance isn't open anymore... the software version is the same if you wandered Man tell me I haven't lost a week of my life... I…
Alright, I have this helicopter I'm working on. I've been assigned this to model for work. It needs to be pretty nicely detailed, but not to an insane degree, just enough to look really nice and to be functional. The doors and such will open, and therefore I'll be doing an interior. I'll also be rigging this so it will…
[FONT="]Hi,[/FONT] [FONT="] [/FONT] [FONT="]Just watched the main [FONT="]t[/FONT]utorials concerning Substance Painter and got some [FONT="]q[/FONT]uestions regarding PBR and Shaders.[/FONT] [FONT="] [/FONT] [FONT="]The PBR system is based on the roughness/metalness workflow, so I'm asking…
Hi I am new to substance painter and have tried everything to find how to resolve the issue but couldn't find it. I imported a LP mesh and baked a HP onto it and everything looks fine until I add a few layers and keep painting on the same layer using brushes. The model starts to show some dots and as I keep adding layers…
Is it possible to use a masked fill layer as an anchor point for use as a detail map in a generator? I don't see this referenced in the documentation. The tutorial videos show paint layers but never explicitly state that you can't use a fill layer. It seems if I create the anchor point from the fill layer, the generator's…
This is the 1st model I have ever done in 3ds Max and learned alot during the 3 week process. Devouring every tutotrial I could find on the net. This is the high poly version without turbosmooth applied but all parts are ready for it with support edges inplace. Once I get to that point. Real world scaled correctly to 13m…