Hi all, got a probably simple question for any of you experienced in Rigging. To be specific I'm rigging up some tank treads to a tank model, which has been exported into CryEngine2. I'm very new to rigging and tried some tutorials but can't figure our what this means. From what research I did I think this is more of a…
I need a Character and Rigger for the Japanese TV series for the anime called "Kingdom". http://www9.nhk.or.jp/anime/kingdom/ a lot of the work is done in 3D despite being an Anime. Hero shots are 2D. please take a look at youtube videos and trailers from official sites etc, to get a rough idea on how the model will look…
Hi there, thought I'd post this here too - more of a rigging and animation related post - for quite a while I've wanted to put together some sort of scripting and rigging reel - finally found time. Reel consists mostly of character related scripts + rigs and a little bit of vehicles too (I'm also working on a sculpting and…
I created a Vehicle rig for a recent project so this is quite easy. You can just use some nulls and link the geometry to them. When you weight the geometry (skin) it you can get away with a cleaner file structure, so deformers and mesh can have seperate hirarchies. There is no need to work with "bones". Just use a bunch of…
Hey Polycount, Is it possible to transfer (or just bake) animation that is on the bones of a character onto its control rig in Maya 2012? Here's the scenario: I'm animating some game characters that have animation for walk cycles already on their bones. I got rid of the animation and rigged them. Now I'm looking for a way…
I've never really done any rigging or animating when it comes to UDK So I have no idea how to go about this, I have this UV based eye rig sitting in Blender, The bone doesn't control any geometry, just UV coordinates. I think it's possible to control UVs through the material editor (can someone confirm) but how do I go…