Hey ya'll, I'm trying to do a simulation with nDynamics with a prop exploding, and rigging it up to bake the sim and import into unreal, but I'm having issues getting the joints to follow along with the simulation. I tried the older dynamics in maya, and redid the rigging, and it seems to attach fine, but maya runs real slow when doing the simulations in dynamics vs doing faster/more accurate sims in nDyanmics. Is there a different workflow I should be doing to get nDynamics rigged/attached to joints?
I'm currently doing a parent constraint from the mesh to joint, when I run the simulation in nDynamics, the mesh moves, but the joints behave as if they never got attached to anything. Any help would be greatly appreciated!
Here is one of the older threads I riffed off of for the workflow, there was another one which I'll edit/add here once I find the link:
http://polycount.com/discussion/78827/bake-simulation-to-joints-maya/p1
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I was able to parent constaint joints to rigid bodies in Maya 2016 just fine, so I'm not sure what issue you're having unless you're using particle instances?
I'm not using any particle instances. While I was doing this I was going back and forth between maya 2014 and 2015 to try and get this to work, perhaps there was an update to 2016 with nDynamics, so I'll give it a try!