So I need to rig up a human heart, the animation is relatively basic, but I'm not sure about the best way to go about rigging it. I thought i might try something using clusters, but I figured I'd ask here to see if anyone's done it before. It's going in to UE4, if that makes a difference.
Thanks!
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You can use bones with a lot of soft skin weights, or you could morph target, blend shapes or vertex animation.
The only thing I need to consider really is the fact that this will end up in UE4. I think soft weighting some bones would be easiest way. if that doesn't work out, i'll use blend shapes probably, assuming they work in UE4.