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Maya Rigging / Playback issue with Keyframes.

Hey guys, I tried finding resources for this issue online but haven't had much luck. Fairly new to rigging and using Maya 2016. The rig is done and works great but for some reason it won't register any keyframes that are placed after frame 24 it just ignores them and goes to a static pose (glitches back to a static pose? not the idle pose). I have auto key set and I have it set to play at 24 fps. If any has any idea what might cause this issue it would be a big help.

Replies

  • Hirnwirbel
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    Hirnwirbel polycounter lvl 3
    Never heard of that issue before... so here are some random thoughts and things you could try:

    - does it only appear when using that specific rig or is it the same for any animated objects in the scene?
    - does it still appear when exporting the rig to a fresh scene?
    - does it only appear when using auto-key or also when setting a key with the "s" shortcut or via right-clicking in the channel box?
    - does the script editor throw any errors?
    - does it help to delete the UserPrefs.mel file (documents/maya/2016-x64/prefs)? There's no particular reason why that should help, but deleting that file has fixed countless Maya errors for me in the past, so it's always worth a try! Remember to backup it somewhere first.
    - could you accidentally be trying to key a constrained object (such as putting a key on a control as well as the joint it moves)?

    That's all I can think of for now without knowing more about the rig and how it works. Hope you can find a solution soon! :)
  • Doran
    Thank you for the suggestions! It's really strange but I remade the rig using 2013 (my other license) and it worked fine and i brought it into 2016 and it also worked fine. I must have messed something up in the process and not noticed.
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