Hello everyone, here is my attempt at modeling a mini cooper guide mesh that will later be used to shrinkwrap panels onto. So far I managed to do everything looking nice and evenly spaced with good edge flow except for the "arch" area, where LOTS of edge loops just smash into. I tried to improve the situation by turning…
Being a noob I'm focusing on poly flow, staying with quads and building models in Maya. I have Zbrush as well and am very comfortable with it but I want to focus on how to build models with great edge flow. I was just wondering if the community had places to go for reference on good edge flow? It would be nice to get some…
here goes my progress so far ... it's meant to be a lowpoly character for my blender game ... and the face's edge flow ... the face edge flow but before alteration
Hey ive been wondering. i set a hotkey for set flow in max 2012, and when i try to do this with an edge i get a maxscript error, saying "Setflow wanted 1, got 2" i imagine because its trying to do this for vertices when edges is selected do i have to set a separate hotkey for set flow for edges?
This is my first time doing retopo on a human figure (Top half) Please let me know if there is anything I can do to improve the edge flow. (I can post the maya file if needed) Thank you in advance!