Is there any update on this? We would love to use Marmoset 4 for texturing in our production but not being able to use UDIMS is a huge hindrance ... which is a huge shame since i really love the overall design of the texturing tools of Marmoset 4!
I've baked and textured this in substance painter, but when I assign all textures in marmoset toolbag the results have these strange pixellated shadows in the normals. I've tried flipping normals, turning it off but nothing works. How do I get rid of these shadows in marmoset?
I have no idea why or what happened, but for some reason Marmoset Toolbag 4 doesn't bake normals properly any more for me. I have a big thread about it here, where I was troubleshooting the problem for several days: https://polycount.com/discussion/233190/dirty-normal-maps#latest Basically, whenever I bake normals in…
Hello, I am new to marmoset and learning to do hair cards. I noticed the ends of the hair is fuzzy and pixelated. Does anyone know why it does that and how to fix it? I did the hair textures in zbrush. Is it to do with the thickness of the hair strands, or a setting I need to tweak in marmoset ? Any help would be really…
Hey all, so I'm just trying to figure out my work flow between zbrush and marmoset, so I am using a test cube here. Im wondering why marmoset is tiling my normal map like in the picture below? My normal map works in both softimage and maya. Thanks in advance
I haven’t found any information about this. Do I understand correctly that Marmoset considers #7f7fff to be flat? Is there some way to adjust the standard flat color?
Hi guys This is my first game character rendered in marmoset toolbag , modeling in maya and zbrush , textured using photoshop and ddo . Clean render from marmoset Hope you like it guys
Here's an Eye render done in marmoset, I started with an eye downloaded from Turbosquid, tweaked the textures a bit, then brought it into marmoset, not super pumped with the Iris right now, any thoughts?
So am I understanding this correctly that Marmoset does not support Transparency?? I am not finding where I can load a transparency map into?? Can someone assist me? Thanks