So am I understanding this correctly that Marmoset does not support Transparency?? I am not finding where I can load a transparency map into?? Can someone assist me?
Thanks
It uses transparency. It is near the bottom of the shader properties. you have to turn it on. There are 3 options...cut out, dithered, and one more i forget what it's called.
Yeah, you need to save your transparency map into your diffuse/albedo alpha channel. Currently we do not support loading a map specifically for transparency.
You can enable it with the transparency shader module near the bottom as slosh says. There are three modes:
1. cutout, this is the basic on/off alphatest type
2. dithered, this is good for hair and things like that. It will be a bit noisy in the viewport but renders out much smoother (render a 2x image if its still noisy)
3. add, is additive blending, good for glass, gloss layers on top of other materials (eyeballs)
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You can enable it with the transparency shader module near the bottom as slosh says. There are three modes:
1. cutout, this is the basic on/off alphatest type
2. dithered, this is good for hair and things like that. It will be a bit noisy in the viewport but renders out much smoother (render a 2x image if its still noisy)
3. add, is additive blending, good for glass, gloss layers on top of other materials (eyeballs)