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Marmoset Question, Transparency...?

polycounter lvl 10
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DarkEdge polycounter lvl 10
So am I understanding this correctly that Marmoset does not support Transparency?? I am not finding where I can load a transparency map into?? Can someone assist me?
Thanks

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  • slosh
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    slosh hero character
    It uses transparency. It is near the bottom of the shader properties. you have to turn it on. There are 3 options...cut out, dithered, and one more i forget what it's called.
  • DarkEdge
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    DarkEdge polycounter lvl 10
    Got it, thanks. Seems the one I want is CutOut with a png map.
  • EarthQuake
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    Yeah, you need to save your transparency map into your diffuse/albedo alpha channel. Currently we do not support loading a map specifically for transparency.

    You can enable it with the transparency shader module near the bottom as slosh says. There are three modes:
    1. cutout, this is the basic on/off alphatest type
    2. dithered, this is good for hair and things like that. It will be a bit noisy in the viewport but renders out much smoother (render a 2x image if its still noisy)
    3. add, is additive blending, good for glass, gloss layers on top of other materials (eyeballs)
  • DarkEdge
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    DarkEdge polycounter lvl 10
    Thanks Earthquake for the info! :)
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