![Image: https://us.v-cdn.net/5021068/uploads/editor/5a/130prwg80mpj.png](https://us.v-cdn.net/5021068/uploads/editor/5a/130prwg80mpj.png)
I've baked and textured this in substance painter, but when I assign all textures in marmoset toolbag the results have these strange pixellated shadows in the normals. I've tried flipping normals, turning it off but nothing works. How do I get rid of these shadows in marmoset?
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