Home Technical Talk

Marmoset Normals screw up need help!

polycounter lvl 6
Offline / Send Message
jordan.kocon polycounter lvl 6
Hey all, so I'm just trying to figure out my work flow between zbrush and marmoset, so I am using a test cube here. Im wondering why marmoset is tiling my normal map like in the picture below? My normal map works in both softimage and maya. Thanks in advance

Untitled-1.jpg

Replies

Sign In or Register to comment.