Does 3d studio max have a basic light that allows me to see bump, diffuse, specular along with some global illumination from four walls, floor and ceiling? I'm currently using a directional light and I see the bump, diffuse and specular effects but there is no global illumination. The sky light does not show specular which…
The way to get into level design as a profession is to just get right in there and do a lot of level design. Share your levels with others, get critique, and get exposure. We have some resources here http://wiki.polycount.net/CategoryLevelDesign Usually level designers are managed by the design department in a studio, not…
Like in this image where I tried for a simple lighting scene, failed I think but anyways how would I remove the red lines of the light? What option, box do I tick? Thank you.
I'm a beginner to cryengine and I've been trying to simulate this effect of a night house interior lighting to be seen from outside just like in this example: My houses have no interiors yet and are all seen only on exterior, and the house is all linked into a single mesh all together, is this still possible? How does one…
Hey all when I attempt to play the level I built which is just a 512 plane with a light over it, the lights do not appear anywhere except the far edges of the plane. http://s1049.photobucket.com/albums/s395/animesh58/?action=view¤t=UDK_Light_Test_02.mp4 I'm running UDk on windows XP 32 SP3 with a NVIDIA Geforce 6800 GT
I've made a large scene in maya with a lot of little objects. I exported each object (or group of objects) in the scene as its own .mb file so that I can work on them more easily. Now I want to texture my objects while still in their own files. While working on the materials it would be best to have the lighting match the…
very nice Only the lighting seems a bit odd The right side is rather brightly lit, yet the lamp has a strong bloom but does not really emit a lot of light, not even for a rim light on the leg
Ok quick question. I have a modular piece where I have deleted some polygons in the back the player will never see. When I put a dominate directional light it of course shines right through the backface of the model causing lighting problems. One guy mentioned somthing about making the material 2 sided. How do you do that…
I have all my light map UVs set (not overlapping), and no more degenerate tangent errors. Yet my light baking still looks like it does when these error do occur. What the heck is the problem? Could the pieces of a lightmap be too small? I have no idea what is going on, but I need to get it fixed. Thanks for the help guys
I'm trying to get better at lighting setups, so I can have some kind of methodology instead of just going with the feels. However, the results I'm getting raise some questions. So could someone please tell my why does it go bonkers when I copy the light how it is in a tutorial? In this case I only get adequate result after…