I've made a large scene in maya with a lot of little objects. I exported each object (or group of objects) in the scene as its own .mb file so that I can work on them more easily. Now I want to texture my objects while still in their own files. While working on the materials it would be best to have the lighting match the original scene, without the overhead of keeping a complex lighting setup synced across so many files. How is this usually done in industry from a workflow standpoint?
I saw a VFX artist light his props with an HDRI captured on the real-world set to do the lookdev - so I thought maybe I should bake out an HDRI from my main composition scene, but there doesn't seem to be a straight forward way to do that.
Any advice?
Replies
There is no need to match the scene. Cause they have to work in every light.
Here an example.
https://www.artstation.com/artwork/B1DBr6