I have all my light map UVs set (not overlapping), and no more degenerate tangent errors. Yet my light baking still looks like it does when these error do occur. What the heck is the problem? Could the pieces of a lightmap be too small? I have no idea what is going on, but I need to get it fixed. Thanks for the help guys
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Lightmaps will always be there to annoy you... The maps are very simple but you always forget something.
Now on to some questions:
What kind of model is it (A car, chair, etc...)?
How big is the model?
How many triangles?
Have you reimported the mesh?
How many texture maps do you have (UV channels)?
What software do you use for creating the model?
Have you flattened the mesh?
Is the mesh all stitched together?
What lightmap settings are you using?
How big is the second UV channel?
Is the second UV channel assigned to the model?
and so on and so forth... Answer some of the more important questions above and I'll try to help you out.
https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/LightmapUnwrapping/index.html
there's lots of building examples.