Hey Guys! Quick question I hope. So I'm working on an Air Traffic Control model to export into Cryengine. I understand the pipeline to get from point A to B for textures & models fine. My question is more about window modeling in Maya. I have just learned from the guy that wanted me to model a windowless Air Traffic…
Hello everyone on polycount! So I went and looked over my post, and I missed some information that most people would like to know. So my apologies for that! This post is more updated, I hope this one answers most questions! (I would delete the other post but, I have no idea how...!) My name is Nero and I'm looking for a 3D…
Hello! Before I start, if this is not an appropriate forum to be posting R-18 (NSFW) type requests, please feel free to delete my post. I did however, read the rules for this forum and did not see anything particularly forbidding this, so I will go ahead and post it. I'm a artist who mainly focuses on traditional artwork.…
Leading Southern California developer seeks a Background Modeler for PSP Location: West Coast, Southern California Leading game developer on the West Coast is seeking the best and brightest game developers in the games industry to help build their pipeline for their next generation platform. They are now moving into full…
An edge you won't see is a useless one. Optimize your wireframe to be sure that cuts are there only when they're necessary to the final look of your object. Prefer quads to triangles when modeling (edge loop friendly, etc). Coincidence but I just did today the following image about quad topology. Keep it handy, it might…
Hey guys! Im a uni student and ive just finished my first head model! Started off with a general model, then moved to sculpting, texturing and retop. Currently working on the reflective report and i need your opinions on the model! I know its not super and really good. Think its an ok model. There are bits and pieces that…
Hello everyone, PolyDetail is my new plugin for 3dsMax. * PolyDetail is a 3dsMax plugin that helps you to quickly draw nice ornamnets with a mouse brush. * Ornaments are one of the most time consuming things in 3d modelling. With PolyDetail you can create a large variety of ornaments in a few minutes. * Product geometry is…
Hey guys, I decided to make a thread regrouping all the videos regarding the rock modeling techniques series. This is more of a workflow then a tutorial which shows the methods I use for modeling and texturing most of the assets I create. I hope you enjoy watching the course and that you can find some useful information.…
I am studying Modular Modeling methods, their efficiency, drawbacks, etc etc. I have learned a lot how useful the method is for house models and environments but I want to look into how Modelers tackle it with organic models, like Human characters or animals. Its easy to see how it would be done with animals like…
This is my first post on these forums and unfortunately I'm going to be asking for some help. Firstly before I continue, I just wanna say what a rad community you guys have going on here, I've been a lurker for some time, especially enjoyed browsing the various low poly comps. Keep up the great work! I'm a programmer not…