I'm trying to put a Marmoset Viewer window on my squarespace website and can't figure out how to do it. The "getting started with viewer" tutorial on Marmoset's website seemed to assume a base amount of knowledge and I don't even have the level to know what to Google. Could anyone walk me through getting set up?
i was wondering if the bake feature in marmoset is just like baking in other 3d software such as Blender or Substance Designer, for example, normals of high poly to low poly etc, or is it for something else? at the moment I only use marmoset for rendering stuff after I've baked things in different software. or am I missing…
Ive been using marmoset while texturing (refresh textures and view with updates from photoshop) the model look fantastic in marmoset. i finished my models textures, got it in UDK, materials all setup and it looks like garbage compared to marmoset. I have the lod settings for the textures in unreal set to renderTarget, so…
We've just launched the Marmoset winter sale, everything on our store is currently discounted: Marmoset Toolbag 3: 20% off Marmoset Hexels: 30% off Marmoset Pano Packs, including the new San Francisco pack, which I captured last year at GDC, 40% off Check out our site for more info: https://www.marmoset.co/
Hi fellow artists, I'm new to marmoset toolbags, wonder if there is a way to accurately screenshot whatever color you see in marmoset viewport to out put as a HDRI or whatnot. Hope I got my point across =D cheers! Hycheer
hi guys, I met some problems in marmoset. There is one plane used as a piece of glass on the scope, and it only has low poly, but when I bake in marmoset, it seems that the marmoset doesn't identify the UV of this plane (as shown in the red frame in the normal map at the end ). So how should I do fix this problem?
So I'm a student studying at a school that focuses mostly on cinema quality CGI. I've been using Marmoset for my stuff, but one of my professors seems to be really against me using Marmoset. His arguments are as follows: Now admittedly, I can understand a lot of the points he's making, except for 2. My understanding is…
I am currently exporting textures from Substance Painter 2020 to Marmoset Toolbag 4, and one thing I've been having trouble with is how different the model look in the viewport. Is there a way of getting as close as possible to what I see in substance? I'm using the same HDRI and I am exporting as PBR Metallic Roughness.…
Hey everyone! About to graduate college and I'm working on getting my meager portfolio together and put up on my site along with a demo reel. Been checking out Marmoset lately to render my characters. If anyone has any helpful tips about setups in Marmoset or just character presentation in general it would be much…